chomiji: Cartoon of chomiji in the style of the Powerpuff Girls (gojyo - hot kappa)
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So if a Gojyo-type character were to end up in Edo-era Japan, would he be able to support himself by gambling? This stray thought brought me to this article from the Japan Times Online:

By the middle of the Heian Period (794-1185), gambling had become rampant among the inhabitants of the capital, Heiankyo (present-day Kyoto). People wagered enthusiastically on practically anything: cock fights, horse races, cricket fights and fanciful competitions that made use of flowers, pictures or folding fans.

Around this time professional gamblers, known as bakuto, first appeared. Historical accounts gave details of brawls, killings and robberies involving gamblers, which led to increasingly strict measures to repress their activities. Between 1225 and 1284, the authorities issued no fewer than nine edicts prohibiting gambling.

During the Edo Period (1603-1867), members of the ruling samurai class were discouraged from gambling ... .

What's less clear is what he'd be playing - not cards, which came in with the Portugese, later. From the discussion later in the article, the likeliest thing would be a dice games of various sorts. Hmm ... .

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Date: 2008-03-12 05:58 pm (UTC)
From: [identity profile] sanada.livejournal.com
Most of the gambling scenes I've read in manga set during the Edo period have involved the dice game cho-han ("odd-even") or fights/races. Wiki has an article on cho-han here: http://en.wikipedia.org/wiki/Cho-han_bakuchi
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Date: 2008-03-17 06:10 am (UTC)
From: [identity profile] 0nolicious.livejournal.com
Now I'm obsessing over how, with the way that dice game works, one could make money as a professional gambler unless one was in on yakuza machinations involving it.

In Zatoichi canon, at least, somehow between his blindness and his martial training, all of Ichi's other senses are abnormally acute; so he picks up on little cues of sound, smell, etc. that fly past normal people -- it seems like he can even hear which way the dice are going to fall. With Gojyo being only half-human, you could possibly hand-wave similar super-human keenness of perception giving him something of an edge...

Date: 2008-03-19 10:17 pm (UTC)
From: [identity profile] 0nolicious.livejournal.com
*chuckles* Yeah, pretty much any sort of game or contest can be turned into an excuse for gambling, given the right sort of characters. Did you ever see Samurai Champloo? There's a funny bit where one of the characters gets obsessed with beetle sumo...
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Date: 2008-03-22 05:30 am (UTC)
From: [identity profile] 0nolicious.livejournal.com
Mugen definitely has some of Spike's too-cool-for-school nihilistic attitude, although he's much much cruder and less haunted. I love both series but ultimately I think Champloo is more rewatchable, since Bebop plays out like a Greek tragedy while Champloo ends on a more hopeful sort of note. They do both have a bit of a similar vibe, with various colorful misfit/outlaw types coming to work together, reluctantly at first, but eventually forming a sort of grudging respect and affection for each other.

In Saiyuki terms, Mugen is a bit like the sort of character Gojyo tries to act like -- lewd and crude and not thinking of much beyond the next drink, fight, or screw; there's really not a lot of mush to this boy, although he does have a bit of a Gojyo-ish disdain for powerful bullies and unfair play that intensifies as the series goes on. Jin is a bit of a blend of Sanzo and Hakkai's darker sides -- cold and deadly, almost all sign of emotion kept fiercely in check, painfully introverted and a bit arrogant in his own superiority, with more than a hint of rage seething under the calm facade. And Fuu is in a lot of ways the Goku of the group, the stubborn, openly emotional, sometimes childish and sometimes wise beyond her years glue that holds the unlike band together. (She's even got a rather Goku-ish bottomless pit of an appetite, when they've managed to scrape up enough money to eat their fill for a rare change.)
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