This session of our pulp SF tabletop RPG campaign actually took place a while ago, before I started taking detailed notes, so it will be a little sketchy.
When we last left Trask Force Alpha, they were finishing up solving the problem of the sabotage at the lunar water-generation stations. Their next assignment was to mingle with and prevent problems among the passengers and crew of the Mars Express, a luxury space liner that happened to be taking a large number of diplomats and corporate representative to a special meeting of the Solar System Congress on Mars. At stake: a "planetary genesis" project that would create self-contained new planetoids capable of sustaining oxy-breathing life ... .
( January's exciting episode! )